Matt: My primary inspirations weren’t actually rogue-lites. The interview with Head Developer Matt Dabrowski:Īnthony: Did you have any inspirations from other games when developing a rogue-lite specifically? I was given the chance to ask Matt a few questions about his game. I absolutely recommend this game to even the most casual players. You’ll notice I had next to nothing bad to say about this game and that’s because it accomplishes everything and more of what it should have. What Matt Dabrowski really did here was take the fun that is the sense of accomplishment you get normally from rogue-lite games, and he mixed it with a chaotic and carefree sentiment. My sentiment is to always wait for digital sales, because with no production cost, it’s just pure revenue for the developers we cherish. The game currently sits at a base price of $19.99, which I think is a price worth paying, but luckily the game constantly sees itself in sales, with the base game usually being $9.99 or $11.49 bundled with the character pack. It truly is a relief when we can sit down and just goof off for a few hours especially with a teammate at your side. There are so many games now that make demands of us to show up daily or invest long sessions of time. There is no feeling in gaming like when you are just having pure, unadulterated fun. Not only did I get plenty of hours of fun out of this title but it remains in the category of games that I could always return to. One of my favorite builds to use with friends or alone involves using the Robot’s sap ability to get health from generators, all while being aligned with the boys in blue so they can’t stop me. Choose similar characters and similar builds to synergize and maximize your run efficiency. Streets of Rogue has a beautiful co-op mode that switches from split-screen to solo screen depending how close you are to your pal. It doesn’t stop there though as you can create your own character with the maker, and you can even use that character to make progress! For example, the Gorilla must free all of their brethren from the imposing scientists, while the courier has to make deliveries at a breakneck pace on their roller skates. Each character has their own special abilities, traits, and things to do around the levels. The game starts you out with six characters, and nearly 30 more to unlock through various achievements and another 6 if you pay for the $5.99 character pack. This game had me sometimes running for my life, whether it be from flesh eating goo or a killer robot. The objectives are random and some may be interrupted by the craziness of the world you are put in. The chicken nuggets are the currency used to purchase new items and traits that will appear in your run and you can find these by either leveling up while playing or doing nugget missions.Įncompassed by the music works of Craig Barnes and the artistic vision of environmental artist Matthew Weekes, you find yourself starting in the hub of the resistance, where you choose either an existing unlocked rebel or your own creation to navigate the levels of the game’s near-open world city and rise to the top. Mutators are essentially mods that make the game easier or more challenging, all while not diminishing the rewards you get in the runs (AKA the chicken nuggets). There are so many different ways the game can play out with use of mutators and unlockables, you will be hooked on this one for quite a while. The main goal of this game is to reach the Mayor’s Village on the 6th level, relieve him of his sacred hat in whatever way you see fit, then put it on and give your victory speech. The game, which was released on March 10, 2017, takes place in a post-apocalyptic setting where chicken nuggets are the currency of the underground and the Mayor rules the 5 boroughs (levels) with an iron fist atop the mafia, enhanced cops, and his own set of robotic enforcers. Do you want to sneak in like an assassin or blow holes in walls to accomplish your objectives? The choice is yours.įor those unacquainted with the recently blossoming genre of roguelikes, a roguelike or rogue-lite (based on the 1980s classic, “Rogue”) is a game that normally features procedurally generated levels, permanent character death, repetition, and noticeable character growth. From characters such as the Killer Robot, to the Gorilla, to the Demolitionist, the game packs a wide variety of unique characters to tackle dungeon runs, each with their own special objective to accomplish. From developer Matt Dabrowski and publisher tinyBuild comes a game where you wield infinite chaos. Streets of Rogue is the rogue-lite that mixes the action style of the old school Grand Theft Auto with a much more outrageous environment.
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